- I worked on a virtual reality experience called Cracking the Egg and an augmented reality (AR) game titled Stage Noir.
- The first part of the project involved using Unity’s Oculus integration. The second involved using Unity’s ARKit integration.
- I explored various ways to interact with room-scale objects in AR, and the interplay between 2D and 3D interface elements.
- This work culminated in a paper on working with Apple’s AR platform, ARKit.
- Andrew Lee
- Built Experiments in Unity
- UI Design
- Usability Testing